⚫ Falling-Sphere Viscometer
Drop a sphere into a jar of viscous fluid and watch it settle to a steady terminal velocity. From that speed you measure the fluid's viscosity — the classic falling-sphere viscometer. Change the fluid, the temperature, the sphere material and size, and see density, specific gravity, buoyancy and viscosity all in play. Some spheres even float!
The physics behind the game
A sphere released in a still fluid feels three forces: its weight, the upward buoyancy, and viscous drag. When they balance, it stops accelerating and falls at a constant terminal velocity. For slow (creeping) flow, drag follows Stokes' law and the balance gives:
vt = (ρs − ρf) g d² / (18μ) • μ = (ρs − ρf) g d² / (18 vt) • Re = ρf vt d / μ
The second form is exactly how a falling-sphere viscometer works: time the sphere over a known distance to get vt, then solve for μ. If ρs < ρf the sphere floats instead. Stokes' law is only valid for Re < ~1; for a heavy sphere in a thin fluid (large Re) the true terminal velocity is far lower than the formula predicts, so the tool flags that regime. Values are illustrative teaching approximations.